![]() ![]() A perfect first turn for my first game of Blood Bowl 3. My orc hits the deck, and it's an immediate turnover. I elect to reroll, and get the exact same result. That would normally mean both players take a fall, except he's got the Block skill which prevents Both Down results from applying to him. Each comes up with the same result: Both Down. I pick a humie player with no friends around, and execute a block on him-rolling two dice and choosing the most favourable since I'm stronger. +1 bonus to either armor or injury roll.On the first turn I make a safe move, which is to say I hit someone smaller than me. Giving some bonus to armor/injury roll if PO is used by Big Guy based on ST difference may also be a nice buff, though may be already a bit OP? As proposed above, STdiff/2 (rounded down), perhaps? For a general case it will be (5-3)/2 = 1, i.e. Coupled with, say, idea of giving Big Guys ability to negate Block skill while blitzing, this has very good potential to ensure them a place in any competitive roster. Would be a nice shift in paradigm, limiting attrition to some extent, while at the same time increasing usefulness of Big Guys. Something like "PO only on POW, unless the player is a Frenzy player knocking down defender at his second block OR a Big Guy player (Mummies and the like including)" (limiting it to just Frenzy players or Big Guys is also an option). I actually like these ideas a lot, especially those which use this opportunity to enhance Big Guys a bit, making them a more viable option in competitive lineups for any team at any TV. Piling On does not cause a turnover unless the Piling On player is carrying the ball.Piling On cannot be used with the Stab or Chainsaw skill. The Piling On player is Placed Prone in his own square - it is assumed that he rolls back there after flattening his opponent (do not make an Armour roll for him as he has been cushioned by the other player unless your re-roll comes up doubles, then you must make an unmodified armor roll for your player as well, as they smash into the ground!). You may re-roll the Armour roll or Injury roll for the victim. The player may use this skill after he has made a block as part of one of his Block or Blitz Actions, but only if the Piling On player is currently standing adjacent to the victim and the victim was Knocked Down. Proposed change in lieu of BB2016 rules change: The Piling On player is Placed Prone in his own square - it is assumed that he rolls back there after flattening his opponent (do not make an Armour roll for him as he has been cushioned by the other player!). ![]() I would like to propose a change to the CRP version that still allows you to make good use of the skill, but also includes an element of risk that might help mitigate overuse. Instead of using the BB 2016 version, a lot of leagues and tournaments have ignored the change to piling on, and are still using the CRP version, my own included. They feel that the changes are too severe and make piling on un-usable and give too much of an advantage back to non-bashy teams. The Piling On skill was changed in BB 2016 because of the severe advantage CLAWPOMB/POMB confer and the Specialist studio changed it to try to balance the game.īut a lot of long time Blood Bowlers don't agree with this.
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